D1 Armory

The 4th Horseman

Exotic Shotgun
Year 3ArcSpecial

It's not a holdout weapon, it's a pathfinder.

Source: Wrath of the Machine, Raid Reprise, The Taken King, Xûr, Agent of the Nine, Nightfall, King's Fall, Trials of Osiris

Stats

Attack280–400380
Rate of Fire
34
Impact
42
Range▼
5
Stability▲
66
Reload
16
Aim assistance
80
Equip Speed
20
Inventory Size
100
Magazine5

Optics12
Recoil direction60

PvP damage

Time between shots (s)
0.17
Pellet damage
19
Total damage
228
Max range
10

From Mercules904's weapon stats spreadsheet (Rise of Iron era), for the weapon without damage perks.

Armor ammo perks

Chest armor and boots can each raise this weapon's Inventory.

The bar shows the base value; the lighter band is the range this item's perks can reach. Exact amounts are shown where they're known (Inventory perks and armor ammo perks). For other perks Bungie's D1 data only says which way a stat moves (▲▼). Inventory is the hidden stat behind reserve ammo; it's only converted to a round count for rocket launchers, the one weapon type with published D1 numbers. Stats in italics were hidden in-game.

Roll builder

Compare

This roll

  • Thunderer

    This weapon can be fired in full auto mode.

  • CQB Ballistics

    Greatly reduced recoil. Significant penalty to range.

    ▼ Range◆ Stability
  • Final Round

    The last round in a magazine deals bonus damage.

    +33% damage · Last round in the magazine

  • Fitted Stock

    Increases weapon stability.

    ▲ Stability
  • Return to Sender

    Kills with this weapon have the chance to grant bonus ammo to the magazine.

Every perk The 4th Horseman can roll

Column by column, as in the roll builder. Random slots roll one perk from their list.

  1. Column 1Thunderer
  2. Column 2CQB Ballistics · or · Accurized Ballistics · or · Field Choke
  3. Column 3Final Round
  4. Column 4Fitted Stock · or · Hand Loaded · or · Speed Reload
  5. Column 5Return to Sender

Other versions

Item hash 99462854