The 4th Horseman
It's not a holdout weapon, it's a pathfinder.
Source: Wrath of the Machine, Raid Reprise, The Taken King, Xûr, Agent of the Nine, Nightfall, King's Fall, Trials of Osiris
Stats
PvP damage
- Time between shots (s)
- 0.17
- Pellet damage
- 19
- Total damage
- 228
- Max range
- 10
From Mercules904's weapon stats spreadsheet (Rise of Iron era), for the weapon without damage perks.
Armor ammo perks
Chest armor and boots can each raise this weapon's Inventory.
The bar shows the base value; the lighter band is the range this item's perks can reach. Exact amounts are shown where they're known (Inventory perks and armor ammo perks). For other perks Bungie's D1 data only says which way a stat moves (▲▼). Inventory is the hidden stat behind reserve ammo; it's only converted to a round count for rocket launchers, the one weapon type with published D1 numbers. Stats in italics were hidden in-game.
Roll builder
CompareThis roll
ThundererThis weapon can be fired in full auto mode.



Return to SenderKills with this weapon have the chance to grant bonus ammo to the magazine.
Every perk The 4th Horseman can roll
Column by column, as in the roll builder. Random slots roll one perk from their list.
- Column 1Thunderer
- Column 2CQB Ballistics · or · Accurized Ballistics · or · Field Choke
- Column 3Final Round
- Column 4Fitted Stock · or · Hand Loaded · or · Speed Reload
- Column 5Return to Sender
Other versions
Item hash 99462854