D1 Armory

The First Curse

Exotic Hand Cannon
Year 2KineticPrimary

"...is when death becomes an afterthought."

Source: Quest, The Taken King

Stats

Attack290–320320
Rate of Fire
15
Impact
94
Range▼
47
Stability◆
12
Reload
22
Aim assistance
90
Equip Speed
20
Inventory Size
60
Magazine8

Optics15
Recoil direction90

PvP damage

Optimal TTK (s)
1.00
Optimal kill
1 crit 2 body
Body-shot TTK (s)
1.50
Body shots to kill
4
Crit damage
95
Body damage
64

From Mercules904's weapon stats spreadsheet (Rise of Iron era), for the weapon without damage perks.

Armor ammo perks

Chest armor and boots can each raise this weapon's Inventory.

The bar shows the base value; the lighter band is the range this item's perks can reach. Exact amounts are shown where they're known (Inventory perks and armor ammo perks). For other perks Bungie's D1 data only says which way a stat moves (▲▼). Inventory is the hidden stat behind reserve ammo; it's only converted to a round count for rocket launchers, the one weapon type with published D1 numbers. Stats in italics were hidden in-game.

Roll builder

Compare

This roll

  • Dead Eye

    Bonus to range, stability, and movement speed when aiming down sights.

  • CQB Ballistics

    Greatly reduced recoil. Significant penalty to range.

    ▼ Range◆ Stability
  • Triple Tap

    Rapidly landing precision hits will return one round to the magazine.

  • Quickdraw

    This weapon can be drawn unbelievably fast.

  • The First Curse

    First precision kill of the magazine refills it, granting bonuses to range and stability until the player reloads.

Every perk The First Curse can roll

Column by column, as in the roll builder. Random slots roll one perk from their list.

  1. Column 1Dead Eye
  2. Column 2CQB Ballistics · or · Smooth Ballistics · or · Soft Ballistics
  3. Column 3Triple Tap
  4. Column 4Quickdraw · or · Lightweight · or · Speed Reload
  5. Column 5The First Curse

Item hash 987423912