Tamar-D
With the Häkke Tamar-D, they'll never see you coming.
Source: The Taken King, Gunsmith
Stats
Sniper ammo
- Max carried
- 11
- Per ammo brick
- 3
- Spawn-in
- 6
From the weapon's Inventory 10 with armor "None", using Mercules904's sniper inventory table.
PvP damage
- Time between shots (s)
- 0.67
- Revive snipe
- Yes
- Super snipe (10 armor)
- No
- Super snipe (9 armor)
- No
- Super snipe (7 armor)
- No
- Body-shot kill (1 armor)
- No
- Crit damage
- 334
- Body damage
- 134
- Max aim assist
- 65
From Mercules904's weapon stats spreadsheet (Rise of Iron era), for the weapon without damage perks.
Armor ammo perks
Chest armor and boots can each raise this weapon's Inventory.
The bar shows the base value; the lighter band is the range this item's perks can reach. Exact amounts are shown where they're known (Inventory perks and armor ammo perks). For other perks Bungie's D1 data only says which way a stat moves (▲▼). Inventory is the hidden stat behind reserve ammo; it's only converted to a round count for rocket launchers, the one weapon type with published D1 numbers. Stats in italics were hidden in-game.
Roll builder
CompareThis roll

RodeoReduces the severity of this weapon's recoil.
Partial RefundChance to return a portion of the magazine after an assist.
High Caliber RoundsOversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
◆ Equip Speed◆ Range
Every perk Tamar-D can roll
Column by column, as in the roll builder. Random slots roll one perk from their list.
- Column 1one of ATA Scout, ATB Long Range · or · ATD Raptor
- Column 2one of Rodeo, Unflinching, Surplus, Outlaw, Take a Knee, Counterbalance, Private Eye
- Column 3one of Partial Refund, Spray and Play, Feeding Frenzy, Performance Bonus, Who's Next?, Guerilla Fighter
- Column 4one of High Caliber Rounds, Explosive Rounds, Perfect Balance · or · one of Snapshot, Quickdraw, Armor Piercing Rounds · or · one of Appended Magazine, Injection Mold, Braced Frame
Item hash 3629543170