D1 Armory

Seraph I

Rare Helmet · Warlock
Year 1HelmetRandom rolls

"Maybe we were someplace good, you know. And then the Ghosts took us away."

Source: Challenge of the Elders, The Taken King, Crucible, Iron Banner, Crimson Doubles, Prison of Elders, Oryx's Dreadnaught, Strike

Stats

Defense210–360260
Intellect
28
Discipline
28
Strength
28

The bar shows the base value; the lighter band is the range this item's perks can reach. Exact amounts are shown where they're known (Inventory perks and armor ammo perks). For other perks Bungie's D1 data only says which way a stat moves (▲▼). Inventory is the hidden stat behind reserve ammo; it's only converted to a round count for rocket launchers, the one weapon type with published D1 numbers. Stats in italics were hidden in-game.

Roll builder

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This roll

  • Inverse Shadow

    Increased Super energy gained from killing minions of the Darkness.

  • Innervation

    Bonus grenade energy on Orb pickup.

Every perk Seraph I can roll

Column by column, as in the roll builder. Random slots roll one perk from their list.

  1. Column 1one of Inverse Shadow, Ashes to Assets, Hands-On, Second Thoughts, Heavy Lifting
  2. Column 2one of Innervation, Invigoration, Better Already, Infusion

Other versions

Item hash 3560158450