D1 Armory

Breaker SA/3

Uncommon Rocket Launcher
Year 1KineticHeavyRandom rolls

The SA/3 Breaker answers a requirement for a hard-hitting launcher to defeat new varieties of Fallen armor.

Source: Quest, Strike, Crucible, Iron Banner, Crimson Doubles, Prison of Elders, Oryx's Dreadnaught, Challenge of the Elders

Stats

Attack20–125120
Rate of Fire
18
Blast Radius
86
Velocity▲
30
Stability◆
45
Reload
50
Aim assistance
6
Equip Speed
21
Inventory Size
20
Magazine2–32

Optics20
Recoil direction51–7151

Rockets

In the tube
2
Max carried (PvE)
4
Per heavy brick (PvP)
2

From Inventory 20, using Mercules904's 2016 rocket launcher breakdown.

Armor ammo perks

Chest armor and boots can each raise this weapon's Inventory. Two +100 Heavy Weapon Ammo perks don't stack.

The bar shows the base value; the lighter band is the range this item's perks can reach. Exact amounts are shown where they're known (Inventory perks and armor ammo perks). For other perks Bungie's D1 data only says which way a stat moves (▲▼). Inventory is the hidden stat behind reserve ammo; it's only converted to a round count for rocket launchers, the one weapon type with published D1 numbers. Stats in italics were hidden in-game.

Roll builder

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This roll

  • Soft Launch

    Increased Recoil. Boost to Velocity.

    ▲ Velocity◆ Stability
  • Grenades and Horseshoes

    Rockets from this weapon will detonate early based on proximity to targets.

Every perk Breaker SA/3 can roll

Column by column, as in the roll builder. Random slots roll one perk from their list.

  1. Column 1one of Soft Launch, Countermass, Warhead Verniers, Linear Compensator, Smart Drift Control · or · one of Hard Launch, Confined Launch, Aggressive Launch
  2. Column 2one of Grenades and Horseshoes, Mulligan, Tripod, Tracking, Feeding Frenzy, Reactive Reload, Surplus, Grenadier, Who's Next?, Clown Cartridge, Hair Trigger, MIRV Mini, Unflinching, Private Eye, Spray and Play, Vacuum

Item hash 2764161077