Stolen Will
"Our enemies have taken much from us. We will steal everything from them." —Petra Venj
Source: Strike
Stats
PvP damage
- Time between shots (s)
- 0.67
- Pellet damage
- 18
- Total damage
- 216
- Max range
- 26
From Mercules904's weapon stats spreadsheet (Rise of Iron era), for the weapon without damage perks.
Armor ammo perks
Chest armor and boots can each raise this weapon's Inventory.
The bar shows the base value; the lighter band is the range this item's perks can reach. Exact amounts are shown where they're known (Inventory perks and armor ammo perks). For other perks Bungie's D1 data only says which way a stat moves (▲▼). Inventory is the hidden stat behind reserve ammo; it's only converted to a round count for rocket launchers, the one weapon type with published D1 numbers. Stats in italics were hidden in-game.
Roll builder
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Rescue MagChance to refill this weapon's magazine when critically wounded.
High Caliber RoundsOversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
◆ Equip Speed◆ Range
UnderdogThis weapon gains a boost to range and handling when health is low.
Every perk Stolen Will can roll
Column by column, as in the roll builder. Random slots roll one perk from their list.
- Column 1one of Smooth Ballistics, Smart Drift Control, Linear Compensator · or · one of Field Choke, Accurized Ballistics, CQB Ballistics · or · one of Aggressive Ballistics, Soft Ballistics
- Column 2one of Rescue Mag, Life Support, Grenadier, Full Auto, Crowd Control, Rangefinder, Battle Runner, Army of One, Close and/or Personal
- Column 3one of High Caliber Rounds, Lightweight, Single Point Sling, Fitted Stock · or · one of Rifled Barrel, Oiled Frame, Injection Mold, Quickdraw · or · one of Smallbore, Hand-laid Stock, Reinforced Barrel, Flared Magwell
- Column 4one of Underdog, Danger Close, Last Resort, Exhumed, Surrounded, Replenish, Final Round, Performance Bonus
Item hash 1994742696