Glass Promontory
It is not the height of the cliff, but the struggle of the climb that clears my eyes.
Stats
Sniper ammo
- Max carried
- 15
- Per ammo brick
- 4
- Spawn-in
- 6
From the weapon's Inventory 60 with armor "None", using Mercules904's sniper inventory table.
PvP damage
- Time between shots (s)
- 0.53
- Revive snipe
- Yes
- Super snipe (10 armor)
- No
- Super snipe (9 armor)
- No
- Super snipe (7 armor)
- No
- Body-shot kill (1 armor)
- No
- Crit damage
- 267
- Body damage
- 107
- Max aim assist
- 59
From Mercules904's weapon stats spreadsheet (Rise of Iron era), for the weapon without damage perks.
Armor ammo perks
Chest armor and boots can each raise this weapon's Inventory.
The bar shows the base value; the lighter band is the range this item's perks can reach. Exact amounts are shown where they're known (Inventory perks and armor ammo perks). For other perks Bungie's D1 data only says which way a stat moves (▲▼). Inventory is the hidden stat behind reserve ammo; it's only converted to a round count for rocket launchers, the one weapon type with published D1 numbers. Stats in italics were hidden in-game.
Roll builder
CompareThis roll
ShortGaze SLH10Short-range scope. Quick to aim, with good range.
◆ Range◆ Reload◆ Optics◆ Equip Speed
Performance BonusKills with this weapon have the chance to grant bonus reserve ammo.
QuickdrawThis weapon can be drawn unbelievably fast.
Hidden HandThis weapon gains better target acquisition.
Every perk Glass Promontory can roll
Column by column, as in the roll builder. Random slots roll one perk from their list.
- Column 1ShortGaze SLH10 · or · Ambush SLH25 · or · EagleEye SLR20
- Column 2Performance Bonus
- Column 3Quickdraw · or · Snapshot · or · Injection Mold
- Column 4one of Hidden Hand, Replenish, Perfectionist, Last Resort
Item hash 1604125378