The Cure
A rocket launcher named and sanctified by the leaders of the Future War Cult.
Stats
Rockets
- In the tube
- 1
- Max carried (PvE)
- 6
- Per heavy brick (PvP)
- 2
From Inventory 60, using Mercules904's 2016 rocket launcher breakdown.
Armor ammo perks
Chest armor and boots can each raise this weapon's Inventory. Two +100 Heavy Weapon Ammo perks don't stack.
The bar shows the base value; the lighter band is the range this item's perks can reach. Exact amounts are shown where they're known (Inventory perks and armor ammo perks). For other perks Bungie's D1 data only says which way a stat moves (▲▼). Inventory is the hidden stat behind reserve ammo; it's only converted to a round count for rocket launchers, the one weapon type with published D1 numbers. Stats in italics were hidden in-game.
Roll builder
CompareThis roll
Warhead VerniersMore Velocity and Blast Radius. Increased recoil.
▲ Velocity▲ Blast Radius◆ Stability◆ Aim assistance
Cluster BombRockets create cluster bombs when they detonate.
QuickdrawThis weapon can be drawn unbelievably fast.
Clown CartridgeReloading this weapon has a chance to grant a larger than normal magazine.
Every perk The Cure can roll
Column by column, as in the roll builder. Random slots roll one perk from their list.
- Column 1one of Warhead Verniers, Confined Launch, Aggressive Launch · or · one of Soft Launch, Linear Compensator, Smart Drift Control · or · one of Countermass, Hard Launch
- Column 2one of Cluster Bomb, Grenades and Horseshoes, Unflinching, Mulligan, Surplus, Tripod, Tracking
- Column 3one of Quickdraw, Perfect Balance, Fitted Stock · or · one of Heavy Payload, Flared Magwell, Single Point Sling · or · one of Snapshot, Javelin, Field Scout
- Column 4one of Clown Cartridge, Grenadier, Vacuum, Spray and Play, Third Eye, Who's Next?
Other versions
Item hash 1460033860