D1 Armory

Double Nickel

Rare Shotgun
Year 1VoidSpecialRandom rolls

A blunt reminder that this particular room belongs to you.

Source: Crucible, Iron Banner, Crimson Doubles, Prison of Elders, Oryx's Dreadnaught, Strike, Challenge of the Elders

Stats

Attack125–200125
Rate of Fire
23
Impact
52
Range▲
10
Stability◆
34
Reload
29
Aim assistance
50▲55
Equip Speed
51
Inventory Size
49
Magazine◆4–54

Optics12
Recoil direction74–9474

Armor ammo perks

Chest armor and boots can each raise this weapon's Inventory.

The bar shows the base value; the lighter band is the range this item's perks can reach. Exact amounts are shown where they're known (Inventory perks and armor ammo perks). For other perks Bungie's D1 data only says which way a stat moves (▲▼). Inventory is the hidden stat behind reserve ammo; it's only converted to a round count for rocket launchers, the one weapon type with published D1 numbers. Stats in italics were hidden in-game.

Roll builder

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This roll

  • Smooth Ballistics

    Increased recoil. Boost to range.

    ▲ Range◆ Stability+5 Aim assistance
  • Cascade

    Melee kills automatically reload a portion of this weapon's magazine.

  • Extended Mag

    A larger magazine.

    ◆ Magazine

Every perk Double Nickel can roll

Column by column, as in the roll builder. Random slots roll one perk from their list.

  1. Column 1one of Smooth Ballistics, Accurized Ballistics, Linear Compensator · or · one of Soft Ballistics, Field Choke, CQB Ballistics · or · one of Smart Drift Control, Aggressive Ballistics
  2. Column 2one of Cascade, Luck in the Chamber, Close and/or Personal, Crowd Control, Full Auto, Grenadier, Feeding Frenzy, Performance Bonus, Rangefinder, Reactive Reload, Spray and Play, Return to Sender, Last Resort, Kneepads, Final Round
  3. Column 3one of Extended Mag, Speed Reload, Quickdraw, Hand Loaded · or · one of Lightweight, Single Point Sling, High Caliber Rounds

Item hash 1398682309