Red Death
Vanguard policy urges Guardians to destroy this weapon on sight.
Source: Vault of Glass, Crota's End, Prison of Elders, Xûr, Agent of the Nine
Stats
PvP damage
- Optimal TTK (s)
- 1.00
- Optimal kill
- 2.33 bursts (6 crit 1 body)
- Body-shot TTK (s)
- 1.50
- Body shots to kill
- 3.33 bursts (10 body)
- Crit damage
- 31
- Body damage
- 21
From Mercules904's weapon stats spreadsheet (Rise of Iron era), for the weapon without damage perks. His row is for a version with slightly different Impact or Rate of Fire, so these numbers may be a little off for this one.
Armor ammo perks
Chest armor and boots can each raise this weapon's Inventory.
The bar shows the base value; the lighter band is the range this item's perks can reach. Exact amounts are shown where they're known (Inventory perks and armor ammo perks). For other perks Bungie's D1 data only says which way a stat moves (▲▼). Inventory is the hidden stat behind reserve ammo; it's only converted to a round count for rocket launchers, the one weapon type with published D1 numbers. Stats in italics were hidden in-game.
Roll builder
CompareThis roll
Accurized BallisticsMore range and impact. Increased recoil.
▲ Range▲ Impact◆ Stability◆ Aim assistance
UnflinchingIt's easier to aim under fire using this weapon.
SnapshotAiming this weapon is incredibly fast.
Red DeathEach kill heals you and speeds up reloads.
Every perk Red Death can roll
Column by column, as in the roll builder. Random slots roll one perk from their list.
- Column 1Accurized Ballistics · or · Field Choke · or · Aggressive Ballistics
- Column 2Unflinching
- Column 3Snapshot · or · High Caliber Rounds · or · Single Point Sling
- Column 4Red Death
Other versions
Item hash 135862171