Monte Carlo
There will always be paths to tread and methods to try. Roll with it.
Source: Nightfall, Prison of Elders, Crucible, Vault of Glass, Crota's End, Strike
Stats
PvP damage
- Optimal TTK (s)
- 0.90
- Optimal kill
- 8 crit 2 body
- Body-shot TTK (s)
- 1.20
- Body shots to kill
- 13
- Crit damage
- 21
- Body damage
- 16
From Mercules904's weapon stats spreadsheet (Rise of Iron era), for the weapon without damage perks.
Armor ammo perks
Chest armor and boots can each raise this weapon's Inventory.
The bar shows the base value; the lighter band is the range this item's perks can reach. Exact amounts are shown where they're known (Inventory perks and armor ammo perks). For other perks Bungie's D1 data only says which way a stat moves (▲▼). Inventory is the hidden stat behind reserve ammo; it's only converted to a round count for rocket launchers, the one weapon type with published D1 numbers. Stats in italics were hidden in-game.
Roll builder
CompareThis roll

Hip FireThis weapon has bonus accuracy while firing from the hip.
High Caliber RoundsOversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
◆ Equip Speed◆ Range
Monte Carlo MethodDealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.
Every perk Monte Carlo can roll
Column by column, as in the roll builder. Random slots roll one perk from their list.
- Column 1CQB Ballistics · or · Smart Drift Control · or · Aggressive Ballistics
- Column 2Hip Fire
- Column 3High Caliber Rounds · or · Send It · or · Field Scout
- Column 4Monte Carlo Method
Other versions
Item hash 119482466