Hard Light
Ionized polymer synballistic attack platform. The system's lethality is dynamically robust across tactical spaces.
Source: Nightfall, Prison of Elders, Crucible, Vault of Glass, Crota's End, Strike, Xûr, Agent of the Nine
Stats
PvP damage
- Optimal TTK (s)
- 0.90
- Optimal kill
- 8 crit 2 body
- Body-shot TTK (s)
- 1.20
- Body shots to kill
- 13
- Crit damage
- 21
- Body damage
- 16
From Mercules904's weapon stats spreadsheet (Rise of Iron era), for the weapon without damage perks.
Armor ammo perks
Chest armor and boots can each raise this weapon's Inventory.
The bar shows the base value; the lighter band is the range this item's perks can reach. Exact amounts are shown where they're known (Inventory perks and armor ammo perks). For other perks Bungie's D1 data only says which way a stat moves (▲▼). Inventory is the hidden stat behind reserve ammo; it's only converted to a round count for rocket launchers, the one weapon type with published D1 numbers. Stats in italics were hidden in-game.
Roll builder
CompareThis roll
Accurized BallisticsMore range and impact. Increased recoil.
▲ Range▲ Impact◆ Stability◆ Aim assistance
Glass Half FullThe bottom half of each magazine causes additional damage.
Up to +6% damage · Grows from 0% at half a magazine to 6% on the last shot
QuickdrawThis weapon can be drawn unbelievably fast.
Volatile LightRounds fired from this weapon have no damage falloff, overpenetrate targets and ricochet off hard surfaces.
Every perk Hard Light can roll
Column by column, as in the roll builder. Random slots roll one perk from their list.
- Column 1Accurized Ballistics · or · CQB Ballistics · or · Aggressive Ballistics
- Column 2Glass Half Full
- Column 3Quickdraw · or · Fitted Stock · or · Field Scout
- Column 4Volatile Light
Other versions
Item hash 119482464